Best Answer: 3♣
You have a huge hand and slam could be possible. Or if going for game, you need to decide which game to be in. Partner could have:
Slam in Spades is easy to make while 3NT relies on 4-4 in Hearts and 5♦ relies on 3-3 in Diamonds.
For this we’d want to play 3NT.
And here we could make 6♦ .
And here 7♦ .
So, to make the right decision on which contract to land, you need to find out more about partner's hand. To do this you need to find a bid which forces partner to bid. A fictive 3♣, jump shift here is that bid. A Jump shift is game forcing and forces partner to keep bidding until you’ve at least reached game.
Re-Bidding 2NT shows 18-19 and balanced.
Re-Bidding 3♦ shows 6 cards, 15-17 points and allows partner to pass if they have minimum.
Re-Bidding 3NT shows 6+ cards in Diamonds and a strong hand (with no other suit) and would be good here if partner bids 1♥ .
4NT is possible, but we still don’t know enough about partner's hand.
4♦ jump is showing solid Diamonds plus a Spade fit (needs agreement).
Note:
When partner changes suit at the 1 level, any bid by you supporting partner or any return to your suit at the 2 or 3 level is NOT forcing. To force partner in at a relatively low level, you need to either bid jump shift (a new suit in a jump) or do a reverse bid (here it would be 2♥ , but is not suitable for this hand).
After your 3♣ bid, partner's options are
Bid 3♦ showing Diamond support (but could be a light hand)
Bid 3♥ , 4th suit forcing, likely with 5 cards in Spades.
Bid 3♠, showing 6 cards in Spades.
Bid 3NT, showing Stoppers in Hearts and no slam ambition.
Supporting you in Clubs, which you will correct to Diamonds.
Best Answer: ♥ A and ♠2
Against 4♥ you led the ♠K. Partner followed with the ♠10 and declarer with the ♠5. What will you do now?
So, what do you know so far? Partner has 7 cards in Spades including the ♠A. Assuming partner didn’t bid with 8 cards (if not vulnerable, they would bid 4♠ with 8 cards), you can count that the defense has 3 sure tricks: ♠AK and ♥ A.
It’s clear that you need to play another Spade fast, otherwise the declarer will be able to discard their Spade loser on the Club suit. But if you play your 2nd Spade at trick 2, partner will take the ♠A and will likely continue a 3rd Spade (best from their side), trying to help you promote a trump trick, which is what will happen if the declarer ruffs with dummy's ♥ J – Partner's ♥ 9 will be promoted.
However, the declarer can ruff low in hand and now if partner discards, declarer will discard too, and if partner ruffs, declarer can overruff with the ♥ J, and the ♥ 9 will no longer be promoted as the declarer can now pull out the trumps and only lose 1 Heart and 2 Spades.
But you have a line to set: Play ♥ A at trick 2 (and get rid of that annoying ♥ J) and then continue with a Spade. Partner will take the ♠A and play another Spade and now your ♥ 9 will be promoted: If the declarer ruffs low, you overruff with the ♥ 9 and if the declarer ruffs with the ♥ 10, you discard something, but after the declarer plays the ♥ KQ, your ♥ 9 becomes good.
Note:
On defense, when planning a promotion, it’s important to win all the side tricks first and then try the promotion (plan your timing accordingly); either let partner ruff high, forcing declarer to overruff and by doing so promoting a trick in your hand, or, putting partner (or yourself) after the declarer so that if they ruff low, partner (or you) can overruff. If the declarer ruffs high, a trump trick will be promoted in partner's (or your) hand. Here are the 2 situations:
It seems that the declarer has all the trump tricks, but after leading ♣AK and playing a 3rd Club, partner ruffs with the ♥ J. Declarer overruffs with the ♥ Q and your ♥ 10 is promoted.
It seems that declarer has all the trump tricks, but after leading a Club to partner's ♣AK, a 3rd Club from partner promotes your ♥ 10: If the declarer ruffs low, you overruff and if they ruff high, your ♥ 10 gets promoted.
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I chose 2C over 1S since you will be ruffing with the long hand…
That was a great quiz and explanations! This is the first quiz I have done really well on. YIPPEE!
I miscounted hand #4 and thought we need a 3-3 break in diamonds, which is worse than directly finessing the clubs.
Great problems
in number 4, he forgot to mention that if diamonds don't split right, you find out on the second diamond trick (the first ruffing trick). So then you have to change to the club finesse working and a club ruff. So you then play to the HA (not playing either the Q or J)
and take the club finesse and then ruff the losing club. Thus combining your chances instead of just relying on the Club finesse.
I don't understand hand 4
Oren forgot to mention that 1m-1H-X-P, 1S by opener shows exactly 3S in good bidding
On hand 2, 1 NT by South would imply a heart stopper, which is not there.
I second this comment.
On hand 2, you were forced to bid, so why wouldn't 1NT mean 'I have nothing better'?
You have 8 total Diamonds. The most common split is 3-2. Better odds than 50-50
We have 8 Diamond.
Fantastic this exercise!
The play of Hand # 4 wins only when Ds are 3-3, less than the 50-50 for the club finesse
Me too
I got 20/20. Awesome
Great teaching article hope you keep including this in your newsletter. Twink
i do nt understand no.3 and 4
I got confused as to who is "you," and I was also confused as to whether we were playing or bidding.
VERY INTERESTING SECTION!
I would like to get more of these quizes.
Miguel Munoz
This was fun. How can I be notified when your next set of puzzles is published.
Hand #4 ???
In hand 4, am I playing N or S?
Hands 1 and 2 are not displaying in Firefox but do in Chrome
Sl. No.4 Hand looks distorted. North South and East only 7 cards visible and West only 5 cards visible.